Material, Modifiers and FX
Last updated
Last updated
Add Material
Create a new material
Adds a new Principled BSDF material to the selected mesh
Apply Material
Assign material to object
Assigns the selected material to the active object
Remove Material
Delete material
Removes the material from the object if no longer in use
Add Modifier
Add a specific modifier
Adds a chosen modifier (e.g., Bevel, Subdivision)
Remove Modifier
Delete modifier
Removes the selected modifier from the object
Update Modifier
Refresh modifiers
Updates the settings for existing modifiers
FX
Apply FX
Apply shader effect
Applies selected shader effects like Outline or Cel Shader
Remove FX
Delete FX
Removes applied shader effects from the object
Customize FX
Adjust FX Settings
Customizes parameters of the applied shader effects