Material, Modifiers and FX

Suggestion: It is compatible with Komikaze 2.1 of DoubleGum on sale in BlenderMarket.

Material

Option
Functionality
Description

Add Material

Create a new material

Adds a new Principled BSDF material to the selected mesh

Apply Material

Assign material to object

Assigns the selected material to the active object

Remove Material

Delete material

Removes the material from the object if no longer in use

Modifiers

Option
Functionality
Description

Add Modifier

Add a specific modifier

Adds a chosen modifier (e.g., Bevel, Subdivision)

Remove Modifier

Delete modifier

Removes the selected modifier from the object

Update Modifier

Refresh modifiers

Updates the settings for existing modifiers

FX

Option
Functionality
Description

Apply FX

Apply shader effect

Applies selected shader effects like Outline or Cel Shader

Remove FX

Delete FX

Removes applied shader effects from the object

Customize FX

Adjust FX Settings

Customizes parameters of the applied shader effects

└── source/                                        #If you want to modify the files.
    ├── CreateOutlineSetup.blend 
    ├── CelShaderSetup.blend
    ├── DitherSetup.blend

If you want to modify the files, remember to save with the same name, otherwise it will not work when clicking on the FX operators.

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