FAQs

Below are answers to some common questions regarding Epic Toolbag.

Q: I can't create a new shader effect! Help!?

Ensure you have selected a mesh object and that it has an active material before applying any shader effects.

Q: Why isn't my shader effect visible?

Check if any existing modifiers may be interfering with the shader effect. Also, ensure the material is applied correctly to the object.

Q: How do I import assets into Epic Toolbag?

Use the import functions within the addon panel to load assets. Ensure the file types are supported. File extensions: ZIP, FBX, STL and Blender File.

Q: Can I customize the existing shader effects?

Yes, you can modify node groups and materials within Blender's node editor to tailor effects to your needs. Including: Cel Shader, Outline and Dither.

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