FAQs
Below are answers to some common questions regarding Epic Toolbag.
Q: I can't create a new shader effect! Help!?
Ensure you have selected a mesh object and that it has an active material before applying any shader effects.
Q: Why isn't my shader effect visible?
Check if any existing modifiers may be interfering with the shader effect. Also, ensure the material is applied correctly to the object.
Q: How do I import assets into Epic Toolbag?
Use the import functions within the addon panel to load assets. Ensure the file types are supported. File extensions: ZIP, FBX, STL and Blender File.
Q: Can I customize the existing shader effects?
Yes, you can modify node groups and materials within Blender's node editor to tailor effects to your needs. Including: Cel Shader, Outline and Dither.
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