Quick Start

Quick Start Guide

This guide will help you get started with Epic Toolbag. More detailed help is available by accessing the documentation from within Blender.

The Start Using

To start using Epic Toolbag for the first time:

  1. Switch to Object mode in Blender.

  2. Open the “Epic Toolbag” panel.

  3. Select the desired tools or effects you wish to apply.

Switch to Object mode in Blender.

Continuing Work

To continue working on a previously started project:

  1. Select the object in your scene.

  2. Ensure the appropriate shader effects and materials are applied.

Target and Source Objects

Epic Toolbag allows you to work seamlessly with target objects, applying effects and shaders efficiently. Ensure your target object is selected and prepared before applying new effects.

Apply Material in Mesh

Terminology

Source Object(s)
:
The original object(s) that you are re-creating. These meshes typically have a high polygon count with poor topology and edge flow (ex: result of Dyntopo in Sculpt Mode)

Target Object

:

The new object already creates a standard Principled BSDF material, but you can change it as needed.

Material not selected

If the material has not been selected, it will provide the information you need to select the object or create a new mesh with shortcuts within the Addon.

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